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Actor Framework
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cpp-libs
Actor Framework
Commits
9917b4dd
Commit
9917b4dd
authored
Jun 03, 2014
by
Dominik Charousset
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Remove `self` from docu for class-based actors
parent
4517bafb
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manual/GroupCommunication.tex
manual/GroupCommunication.tex
+1
-1
manual/ReceivingMessages.tex
manual/ReceivingMessages.tex
+1
-1
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manual/GroupCommunication.tex
View file @
9917b4dd
...
@@ -45,7 +45,7 @@ It is worth mentioning that user-implemented groups can be build on top of IP mu
...
@@ -45,7 +45,7 @@ It is worth mentioning that user-implemented groups can be build on top of IP mu
\label
{
Sec::Group::Spawn
}
\label
{
Sec::Group::Spawn
}
The function
\lstinline
^
spawn
_
in
_
group
^
can be used to create actors as members of a group.
The function
\lstinline
^
spawn
_
in
_
group
^
can be used to create actors as members of a group.
The function causes the newly created actors to call
\lstinline
^
self->
join(...)
^
immediately and before
\lstinline
^
spawn
_
in
_
group
^
returns.
The function causes the newly created actors to call
\lstinline
^
join(...)
^
immediately and before
\lstinline
^
spawn
_
in
_
group
^
returns.
The usage of
\lstinline
^
spawn
_
in
_
group
^
is equal to
\lstinline
^
spawn
^
, except for an additional group argument.
The usage of
\lstinline
^
spawn
_
in
_
group
^
is equal to
\lstinline
^
spawn
^
, except for an additional group argument.
The group handle is always the first argument, as shown in the examples below.
The group handle is always the first argument, as shown in the examples below.
...
...
manual/ReceivingMessages.tex
View file @
9917b4dd
...
@@ -29,7 +29,7 @@ This base class simply returns \lstinline^init_state^ (defined in the subclass)
...
@@ -29,7 +29,7 @@ This base class simply returns \lstinline^init_state^ (defined in the subclass)
struct printer : sb
_
actor<printer>
{
struct printer : sb
_
actor<printer>
{
behavior init
_
state
{
behavior init
_
state
{
others() >> []
{
others() >> []
{
cout << to
_
string(
self->
last
_
received()) << endl;
cout << to
_
string(last
_
received()) << endl;
}
}
}
;
}
;
}
;
}
;
...
...
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